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GDC22: Soloprenuer Talk

The talk is pretty specific to game development.

  • https://youtu.be/YaUdstkv1RE?si=spkE6TPE1FCxJc71

Joe on ___

Art from the start

  • more for games, gives you a vision for persistence

limits will set you free

- creativity comes from scarcity too

Keeping your momentum

  • silent killer for early projects
  • rabbit holing on a cape design killed his momentum
  • don't get stuck, move on to another system

Megan Fox on Publishers and Platform Deals

  • lots of overview about the process
  • make sure you can solo it first then get help for things when the game is proven
  • e2e makes it possible to talk to platforms, so you can get advanced etc.
  • see the "Platform Deals" slide
  • Sell the game in 30 seconds. 5 minute locked in pitch. 5-10 more gameplay is a nice to have only.
  • know someone
  • be licensed on the platform

Neil

  • porting is a challenging experience
  • platforms getting ports have specific requests for collaboration and marketing. Rules. Trailers.
  • pick a base platform you are happy with
  • is it worth it?
  • multiple communities
  • huge slide about why porting sucks

on

  • good release is hard! And important!
  • your expectations wont match reality
  • build out your personal brand
  • people come back to the brand or even the solo developer's name